Honor

This system proposes a way to determine starting honor for each character, and how a character’s actions affect his honor score thereafter.
Starting Honor

A character’s alignment determines his starting honor score, with lawful alignments tending to have higher scores than chaotic or neutral, and good alignments tending to have higher scores than evil or neutral.
Alignment Starting Honor Score
Lawful good 25
Neutral good 20
Chaotic good 15
Lawful neutral 20
Neutral 10
Chaotic Neutral 5
Lawful evil 15
Neutral evil 5
Chaotic Evil 0

Modifiers
Ancestral hero1 +2
Ancestral failure2 -2

A hero among one’s ancestors could be a successful merchant, a creator of spells or items, a victorious leader, the founder of a thriving community, someone god-touched, or someone who was the focus of a great prophecy. A failure among one’s ancestors could be an unsuccessful merchant, the founder of a failed community, a defeated leader, a traitor, a rebel, and exile, a villain, or someone who was the focus of an evil prophecy.

Earning Honor

Honor comes from action, not inaction. While a character can lose honor by not acting, he cannot gain honor by refusing to act. Actions that increase one’s honor score vary, depending on the individual character’s code (see Sample Codes of Honor, below). Some examples of actions and their impact on a character’s honor score appear below.
Action Increase in Honor Score
Acquiring property +1
Avenging murder of a family member +5
Completing an assigned task +3
Completing a great deed +5
Defeating an archenemy +2
Defeating a superior opponent of the same class +1
Defeating monsters +1/CR above character level
Escaping prison +5
Fulfilling an oath +2
Fulfilling a family debt +7
Giving a valuable gift to an NPC +1
Granting a favour to an NPC +1
Healing, curing, or restoring NPCs + 1
Heroic death +10
Leading a force to victory +5
Making a masterwork item +1
Saving the life of another at the risk of the character’s life +5
Serving a powerful person +2
Pulling a humiliating prank on an enemy +1
Removing a curse +1
Showing mercy to the fallen +1
Winning a contest +1
Losing Honor

Depending on the character’s code of honor, dishonorable actions – those that reduce one’s honor score – may include any of the examples below.
Action Decrease in Honor Score
Accused of a crime -4
Banished -5
Breaking an oath -4
Convicted of a crime -10
Failing an assigned task -3
Killing unarmed or helpless foes -3
Losing a contest -1
Losing a masterwork or magic item -1
Losing to an inferior opponent of the same class -2
Murder of a family member -3
Overindulgence in food or drink -2
Ownership of a dishonorable weapon or item -4
Rash or improper social behaviour -2
Refusing a contest -2
Refusing your master -3
Requesting a favour -2
Taken prisoner -10
Taking a bribe -1
Treason -30
Benefits of Honor

It is important to remember that the benefits of honor only apply when interacting with someone who shares the same or similar honor code. Refer to the following table, using the row that relates to your honor score, when you interact with someone of that sort.

When an honorable paladin interacts with an assassin or rogue, no matter how honorable, the benefits change to penalties. And vice versa.

Honor Score Effect
Honor -1 to -4 A +2 circumstance bonus on Bluff checks when the target is behaving honorable.
Honor -5 to -9 The previous effect and a -1 penalty on Will saves when the consequence of failing the save would bring dishonor on the character. A Plus +1 on DC for saves that would dishonor your opponent.
Honor -10 to -19 The previous two effects and a +2 circumstance bonus on Intimidate checks.
Honor -20 or less The previous three effects and a -2 Leadership score modifier for cruelty (see page 106 of the Dungeon Master’s Guide). A +2 modifer on Checks made to see if others recognize you. (Which could produce a variety of emotions). And an additional +4 circumstance bonus on Intimidate checks which stacks with the previous modifier.
Honor 0 No benefit or penalty.
Honor +1 to +4 A +2 circumstance bonus on Sense Motive checks when the target is behaving dishonorably.
Honor +5 to +9 Previous benefit and a +1 circumstance bonus on Will saves when the consequence of failing the save would bring dishonor to the character.
Honor +10 to +19 Previous two benefits and a +2 circumstance bonus on Diplomacy checks.
Honor +20 or more Previous three benefits and a +2 Leadership score modifier for great renown (see page 106 of the Dungeon Master’s Guide). A +2 modifer on Checks made to see if others recognize you. (Which could produce a variety of emotions)

At the DM’s discretion, other known associates of a character with a reputation for honorable behavior may also receive the bonus.

If you’re also using the reputation rules, you can apply a bonus on reputation checks based on a character’s status as an honorable or dishonorable person.

Also I will come up with other rewards and disadvantages as the game goes on.

Thank you to: http://www.dandwiki.com/wiki/UA:Honor for not making me type all that.

Honor

Black Skies Hammertimepower